Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F Ross) [01 03 2013]


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Torrent File Content (82 files)


Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]
    00 - Introduction
          01. Welcome.mov -
9.29 MB

          02. Setting up the course project.mov -
6.9 MB

    01 - Hypershade Interface and Workflows
          01. Creating a reference to save disk space.mov -
15.92 MB

          02. Getting familiar with the Hypershade.mov -
5.82 MB

          03. Creating shading nodes.mov -
13.27 MB

          04. Using the Hypershade with the Attribute Editor.mov -
12.57 MB

          05. Setting viewport render options.mov -
15.01 MB

          06. Using the Render view.mov -
13.68 MB

          07. Graphing networks.mov -
9.7 MB

          08. Understanding shading groups.mov -
7.54 MB

          09. Making and breaking connections.mov -
9.82 MB

          10. Using the Connection Editor.mov -
8.89 MB

          11. Organizing material libraries with bins.mov -
5.46 MB

    02 - Essential Techniques
          01. Introducing the Node Editor.mov -
6.08 MB

          02. Creating a matte painting with the surface shader.mov -
11.01 MB

          03. Controlling hardware texture quality.mov -
3.23 MB

          04. Lighting the scene.mov -
15.79 MB

          05. Choosing a diffuse color and amount.mov -
9.46 MB

          06. Understanding ambient color.mov -
2.89 MB

          07. Bump mapping.mov -
8.03 MB

          08. 3D texture placement.mov -
3.76 MB

          09. Defining specular shading.mov -
9.63 MB

          10. Duplicating networks.mov -
10.28 MB

          11. Building branching networks.mov -
14.62 MB

          12. Exporting and importing networks.mov -
5.99 MB

    03 - Mental Ray Materials
          01. Setting up the Mental Ray renderer.mov -
4.91 MB

          02. Lighting the scene for Mental Ray.mov -
11.61 MB

          03. Using Mental Ray shading nodes.mov -
10.68 MB

          04. Choosing mia_material_x presets.mov -
6.35 MB

          05. Exploring mia_material_x.mov -
8.02 MB

          06. Bump mapping in mia_material_x.mov -
6.01 MB

          07. Adding ambient occlusion to mia_material_x.mov -
14.92 MB

          08. Adding ambient occlusion nodes in shader trees.mov -
11.89 MB

    04 - Glossy and Reflective Surfaces
          01. Mapping specular color.mov -
19.09 MB

          02. Adding reflectivity with raytracing.mov -
12.46 MB

          03. Setting raytracing depth.mov -
6.34 MB

          04. Shaping anisotropic highlights.mov -
8.89 MB

          05. Creating brushed metal with a bump map.mov -
8.17 MB

          06. Controlling the bidirectional reflectance distribution function (BRDF).mov -
9.93 MB

    05 - Transparency and Translucence
          01. Rendering refractions.mov -
6.68 MB

          02. Finding the facing ratio with Sampler Info.mov -
7.92 MB

          03. Modifying transparency with Remap Value.mov -
12.62 MB

          04. Rendering solid glass with mia_material_x.mov -
9.17 MB

          05. Backlighting materials with translucence.mov -
7.57 MB

          06. Mapping translucence.mov -
6.22 MB

          07. Rendering skin with subsurface scattering.mov -
13.41 MB

    06 - Surface Relief
          01. Adding detail with a displacement map.mov -
7.39 MB

          02. Controlling displacement tessellation.mov -
4.62 MB

          03. Working with Use Min Screen for camera-based displacement.mov -
6.53 MB

          04. Converting displacement to polygons.mov -
4.59 MB



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